![]() ![]() PlayMaker: DialogueSystemEventsToPlayMaker methods are now virtual.Excel: Updated documentation and added example Excel files.Corgi Engine: Fixed potential null reference issue when Dialogue UI Follows was set to Conversant.Arcweave: Fixed import issues regarding complex if.elseif.else branch nodes & incrementor operations added support for visits() function.Adventure Creator: Loading saved game restores SimStatus if AdventureCreatorBridge's Include SimStatus is ticked OR Dialogue Manager's Other Settings > Include SimStatus is ticked.Fixed: LocalizeUI issue clearing TMP_Dropdown items.Fixed: Dialogue Editor Conversations canvas background color is now consistent when zoomed all the way out. ![]() Fixed: Updated search bar GUI style names for 2022.3.1 change.Fixed: Lua parser error with loose 'not' keyword before right term of binary expression such as "x and not y".Fixed: Fade(stay) could flash for one frame when first used before running fade.Improved: Added UIDropdownField wrapper type for UI.Dropdown or TMP_Dropdown.Improved: ConversationController now sets currentConversationState before InformParticipants when initializing.Improved: If OverrideDialogueUI component instantiates UI prefab, by default it now keeps prefab in memory for reuse instead of destroying.Improved: Dialogue Editor Show menu settings are now saved across editor sessions.Added: Dialogue Editor > Check For Issues foldout: check syntax of dialogue entry Sequences, identify orphan nodes, report missing entrytag audio files.Register with PersistentDataManager.RegisterPersistentData(). CHANGED: Dialogue Manager prefab's Persistent Data Settings > Record Persistent Data On changed to Only Registered GameObjects.This feature is extra powerful when used with the Dialogue System Addon for OpenAI's new Dialogue Smith integration which, given a conversation tree with brief prompts in the nodes' title fields, writes the dialogue for you. ![]() The Dialogue System ships with a built-in template useful for quest conversations: You can create conversation trees, save them as template files, and then create new conversations using those templates. This version introduces conversation templates. Version 2.2.38 is now available on the Asset Store! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |